Ontroerend Goed - A Game of You

Ontroerend Goed: A Game of You

Ontroerend Goed - A Game of YouTo be honest I don’t quite know how to write about A Game of You without giving said game away. And that would utterly spoil the experience for you… but I can share a flavour of this craftily brilliant piece of work.

The experience is the third in the company’s acclaimed series of works that explore the personal, following After the Smile Off Your Face and Internal. Based in Ghent, the company comprises six performers and technician Bebette Poncelet – although you will only meet two or three of this team. We enter a cosy, red-curtained little enclave one at a time, in intervals of five minutes. Facing a mirror, I am immediately faced with my own reflection (how is my hair?) and faced with decisions to make. Should I touch the plastic dolls or the lamp? Should I write on the notepad? I stay in my seat. A man enters and takes his seat next to me. He tells me that the plastic doll reminds him of his ex-boyfriend, but he has to leave him behind in order to move on with his life. But he’s talking about himself too much – after all, this is about me.

I’m invited to walk through the curtain… One of the pleasures of the experience is the not knowing. It would be completely different with pre-knowledge, as it requires your honesty and an ability to be in the moment. It compels your gut reactions and tests your openness and/or guardedness. It gently interrogates how well you know yourself and how you see yourself. It revels in our discomfort when asked to look at ourselves directly. It demands that for a few moments (the piece is only half an hour long) we take some time to cross-examine how we think we appear to others and how we feel about that.

As well as probing the concept of the self, it plays with our prejudices and ability to make surface decisions about those strangers we happen to end up talking to – or simply judging from afar. This set-up is not as deftly considered as the more personal elements but it does result in a charming token to take away with you and cherish and/or burn! The entire enterprise is masterfully crafted. The technical and logistical achievement is as remarkable as the extremely impressive performances – the cast never has a moment to sit back in the knowledge that they know what they are doing. It is an utterly live experience, and cannot exist without us. After all – this is all about you…

Tim Spooner The Assembly of Animals. Photo Paul Blakemore

Tim Spooner: The Assembly of Animals

It’s like a 3D dogugaeshi as the red curtains slide back, revealing more and more in the depth of the space. But in place of painted Japanese screens, we get a ’performed sculpture’; an assemblage of animated objects and automata whizzing and whirring on little tables.

It starts with a sheep – a funny little mis-shapen lamb with button eyes that stares out at us with its head cocked. A handle is cranked and the sheep walks, although never getting anywhere. As the space opens out, more sheep appear. Or maybe they are dogs. Or – well, pick your animal. I see sheep. Big sheep, little sheep. Sheep with ridiculously long legs, or great long sausage bodies and little legs. Enormous sheep that emerge from deflated plastic bags. Teeny weeny sheep that are no more than a couple of metal rods and a battery.

As they are created, the creatures are set up, then pulled apart and reconstructed, or swapped from table to table around the space, fitting in to the landscapes of clunking and fizzing lo-tech machinery. It’s a visual feast, and totally fascinating. And the sound! There’s a stylophone stuck on a one-line tune, a Clangers-esque swannee whistle, a drill, a fan. What exactly this is, is left to the imagination of the viewer. God creating life by trial and error? Mad scientists making horrible hybrids? Factory farming, even? It’s a show pitched to appeal to both adults and children, and will be appreciated and interpreted differently by audiences.

The animation is fantastic – varying from minimal manipulation (one lovely moment sees a whole little herd of pieces of paper curl up when they get warm) through to Heath Robinson type complex contraptions, messes of cogs and wires and pumps and cranks.

The Assembly of Animals (presented at the Small Animal Hospital in Summerhall – yes, really! )is created and co-performed by Tim Spooner – a multi-talented artist who works in the space between visual and performing arts. At just 30 minutes, it is a wonderful experience – I left dreaming of electric sheep, and buzzing with joy.

 

The Assembly of Animals is presented at Summerhall  as part of the British Council Edinburgh Showcase.

 

 

 

 

 

Light, Ladd and Emberton - Caitlin - Photo by Warren Orchard

Light, Ladd and Emberton: Caitlin

Light, Ladd and Emberton - CaitlinThey give us the money shot early. Caitlin curled around Dylan’s head like a Welsh blanket. Is she suffocating him or shielding him from something? From himself perhaps, or more likely, from her. For while Dylan Thomas was a notorious boozer and womaniser, it is Caitlin’s wilder and less predictable spirit that we are here to witness.

Set in a circle of folding chairs, we are addressed as if at an AA meeting (Caitlin joined AA twenty years after Dylan’s death.) We hear snippets of their life together, how they met before he became a great writer, her ambition to be a dancer: ‘It was to be a truce, my body and his brains.’ Then the babies, how she followed him to London, to America. It’s not a direct narrative but more like remembered episodes, filtered through the lens of a hangover. Each nugget of biographical information is exploded physically in a fierce and passionate duet with chairs. As Caitlin, Eddie Ladd is fully convincing, raw, dynamic, and scary. Gwyn Emberton gives Dylan a sinuous quality. Words wriggle out of him like demons, as if his poetry is a curse. He later eats his words. He is not a happy soul.

This battle of wills crashes and burns around the space, chairs are flung and bruises shown like prizes. They pick up and knock down, pull and punch, roll and lift. The message comes through loud and clear – they are a dysfunctional couple and they are equals. The love between them struggles to rise above the lack of trust.

As the piece progresses there is little choreographic development and it becomes a relentless game of what one can do with a chair. There are brilliant moments – the pair yoked together through a chair, Dylan eating sweets off a tray – and the performances are exquisite. While this is the woman’s story – hurray – it felt to me that it would have been helpful to know more about their relationship. Caitlin asks the audience for money, but what if we don’t know that Dylan never sent her any? What about Dylan’s illnesses and their effect on her? Some further context would have enriched the piece. The final all-out battle to a demonstrative sound score by Thipaulsandra lacked impact because of all that had come before.

At twenty minutes this would be fantastically exciting dance. But Caitlin, rather like the woman herself, didn’t know when to stop.

Caroline Horton - Islands

Caroline Horton & Co: Islands

Caroline Horton - IslandsOh Mary, oh Eve, what alarming, degrading, furious role models you are for womankind. Ruling your shitty, filthy world, with your lack of morals and shifting affiliations, with your disorganised bodies, shallow greed and steel hearts. Who should I follow and what should I believe?

Caroline Horton’s ensemble show, which premiered in January, set the critical elite howling and some of the Bush audience spluttering out part-way through. It has since gathered deeper, more informed comment online. Coming to it now, with so much back-story, I was still unprepared for the force of the thing which from the moment of entry is a dystopian feast for the senses.

Mary (Caroline Horton) is a greedy, ambitious god who with her acolytes (John Biddle and Seirol Davies, trans-gender clad) wants to shit on Shitworld from her floating island, called Haven. The story is painted with a broad brush on a mucky canvas.  Nothing is subtle here, there is no subtext or interrogation of economics (despite the involvement of specialist advisors). What you see, hear, and smell is a playful, overblown, monstrous journey that takes in social climbing, stock market crashes, capitalism, and tax evasion.

The writing is over-explanatory at times, but there are some knock-out sequences featuring radio hosts and some great lines. I enjoyed a reference to ‘Ayn Rand on glockenspiel,’ the idea of God ‘watching porn and listening to the Archers’ and the notion that in Shitworld everything is made better by a cup of tea. As it rolled along, with coups and crashes, and play-acting and a sense of its own ridiculousness, Islands brought to mind Enda Walsh’s The Walworth Farce and Ubu Roi.

The cast goes at it with gusto and Hannah Ringham, as Eve, is the thumping heart of the piece. She offers an intense, emotional response to the alarming events unfolding around her. Eve and Adam (Simon Startin) both get flipped; lose their moral compass. Their degradation is quite sickening.

The visual world is perfectly realised by the design team and Elena Pena’s sound design is full of texture. The songs are less convincing. God feels the need to end on a big number, of course she does, but it didn’t quite hit the spot for me. The action moves around inside a square, neatly choreographed but a somewhat obscured from the second row of seats.

In essence, Islands sets up a crazed, anarchic playground for a very bitter, rather over-long, fairy tale. It lambasts religion and rails against corruption while shitting on the weak. If you go to it with an open mind, prepared to face its verbal and stylistic challenge, you will find the humour in it – as the actors so clearly do. Islands is as much a howl against bland theatre as against society.

Produced by Caroline Horton & Co, China Plate and the Bush Theatre

Citizens Theatre - Lanark - Photo by Eoin Carey

Citizens Theatre: Lanark: A Life in Three Acts

Citizens Theatre - Lanark - Photo by Eoin CareyI came home from the play and looked out my copy of the novel.  It is hard to believe how yellow the pages have grown – more brown towards the edges. The glue in the spine has become brittle, so the book can only be opened with great care, and probably not with a view to reading the full text again. That would demand a new copy.

But the work of time is, in this case, largely immaterial. The book was internalised long ago. For those of us coming of age in 1980s Scotland it was, to some extent, as much a life saver as a game changer. The appearance of Lanark was big in every sense. It was a door stopper of a tome, and once opened it fizzed like a new bottle of Strathmore, frothing with playful intellectual vigour, unhinged flights of fancy, typographical ellipses, polemical heat, and, above all, craft.

In an otherwise antipathetic culture a young generation of Scots were shown in these pages how the voice of the artist, however personal, doubting, obsessive or tortured could and should be considered as a strong and positive force within the fabric of a healthy and coherent society.

Many of those involved with the staging of Lanark were part of that generation and there is much in Citizen Theatre’s ambitious (could it be anything else?) and exuberant (again, could it be anything else?) production that presents as a playful and affectionate tribute to Alasdair Gray himself – not least of which in the double-take doppelganger impression of the author provided by Communicado’s Gerry Mulgrew.

Writer, Director, and Composer roles are taken up, respectively, by Suspect Culture founders David Greig, Graham Eatough, and Nick Powell. And while it’s easy to imagine that Greig must have been as much terrified as thrilled at the task, Eatough and Powell have tackled the steep challenge with gusto and a great deal of style.

Three very different stylings have been adopted for each of the acts that chart the parallel lives of Lanark, a lost soul seeking cause and reason in a dystopian, daylight-starved city that just might be Hell, and Duncan Thaw, a boy growing towards what he perceives to be his destiny as an artist in post war Glasgow.

The first – well, Act 2, actually – is perhaps the most hesitant. Set largely in the Orwellian Unthank, the surreal, nightmarish styling is filtered through a lens of Glaswegian jazz and a certain panto-style delivery that often stops one cry shy of ‘fandabidozi.’ Special mention has to go, on that front, to the beautiful comic turn of George Drennan. Himself no stranger to the Scottish pantomime having played the villain in numerous seasonal Tron productions, his characterisation of the lift that whisks people through the multiple departments of the sinister Institute is high camp incarnate.

In the second act – Act 1, actually – the approach is much more austere, with the 10 performers making maximum use of a minimal, sketched scaffold and some incredibly taut writing from Greig.

Whereas in the book, much of this period addresses the artistic, political, and societal awakening of Thaw, as much as a young man’s struggle to understand the biggies of time, mortality and love, Greig has tended to focus upon sexual awakening and the adolescent waypoints of lust, infatuation and rejection.

The third act – indeed, it is Act 3 – is really where this epic gets into its stride. One gets a palpable sense of the entire company relaxing and beginning to play with the material – the way it was probably meant to be. It begins with a curtain call and ends with Gray’s signature ‘Goodbye.’ What we have in between, despite an occasional clumsy reference to 80s fashion and electronic music, is a bravado display of theatrical confidence and imaginative flow.

Lanark, in Sandy Grierson’s poised, balanced performance, embracing both the obstinate and the vulnerable in equal measure, movingly reaches some kind of contentment having realised that ‘without death, even love turns to farce.’

The postmodern games of the original text translate to the stage with the breakdown of scenery, the appearance of technicians, line prompts, a copy of the novel, the author himself and – beautifully – an interview with the author which we view from the inside of Gray’s own head and which leads to a re-write in the working script (‘Is this an adaptation? Well, fucking adapt!’). The whole thing becomes so beautifully cluttered, chaotic, and messy that even in the closing seconds of fire and flood one wonders what new inventive twist might arise from the turmoil. In this respect it is most faithful to the book.

Lanark: A Life in Three Acts plays as an affectionate, moving, and gutsy tribute to a man and his work from a generation of artists, writers, and activists who internalised that immense book and, from it, found their own way.